Slow, durable, hits hard. The Guard doesn't kill you fast — it blocks your dash lanes and forces you to fight in the space it controls. Mages especially must respect the Guard's reach.
- Counter: circle, don't charge. Wait for the swing telegraph, dash through, attack from behind.
- Don't: trade hits. You always lose that exchange.
Bigger HP pool, bigger swing, bigger room control than Guard. Often appears alongside smaller mobs — the Titan is the anchor of the wave, not the wave itself.
- Counter: clear adds first, then commit to the Titan with your skill ready.
- Don't: AoE on a Titan. AoE clears the room; Titans need single-target attention.