Build smarter runs

StrategyHub

Three short guides that cover the things that decide how deep a run goes: how to spend gold, how to prepare for boss floors, and when to use the enchantment table.

Guide

Gold economy

Health, damage or enchantments? When to potion, when to push, and how to read whether your run is "ahead" or "behind" by the shop on floor 5.

Guide

Boss preparation

Every 5th room is a boss room. The runs that survive are the ones that walked in with the right gold, the right HP and the right skill state.

Guide

Enchantment timing

After v3.4 raised the cost to 200 gold per level, enchanting has a different shape. This guide covers when to enchant, when to skip, and how to plan a level-8 finish.

For each class

The class pages already cover class-specific shop priority and skill timing. Use them as a companion when reading the guides above.

Enemy reference

The strategy guides assume you can name the enemy roles in a room. If you can't yet, the Bestiary covers each enemy individually.