Floor 5 — first boss
The most important boss in any leaderboard run. It's the filter — players who lose here usually do so because they spent gold without a plan in floors 1–4.
- Aim for full HP entering the room.
- At least one Health Potion bought before the boss.
- Class skill off cooldown when the door closes.
- If you have unspent gold, that's fine — just don't have skipped every shop.
Floor 10 — second boss
Harder Dungeon Lord, harder regular-enemy mix flanking it. By now, your weapon should be at least tier 2 and you should have either invested in HP or in damage — not "saved gold."
Floor 15 and beyond
Each boss past floor 15 is a check on enchantment scaling. If you've reached enchantment level 3+ and have stable HP, you're on a deep run. If not, expect to be filtered around floor 17–20.
Adds in boss rooms
Regular enemies in boss rooms are not optional. They will whittle you down while you focus the Dungeon Lord. Clearing adds first, then turning to the boss, is almost always the right move — except on Mage, where a well-landed Rain can do both at once.