Bow
- HP: 100%.
- Damage: baseline.
- Attack speed: baseline.
- Projectile speed: baseline.
- Skill: Rapid Shot.
- Best for: learning enemy patterns from safe range, multiplayer ranged role.
Ranged precision. Win the room before the room reaches you. Bow is the forgiving entry; Longbow trades health for harder, faster shots.
Longbow's stat line looks like a strict upgrade, but the 20% HP loss matters more than it reads. On floors with crowd pressure (Stalker, Creeper, Dasher mixes), a single bad room can end a Longbow run that a Bow run would survive. Take Bow when you don't trust your movement; take Longbow when you do.
Move backward, then attack. Attack, then move backward. The rhythm is intentional — every step you take buys range for the next shot. The biggest mistake new Archer players make is stopping to attack, because melee enemies close the distance immediately.
The damage anchor. A clean Archer with a Warrior front line clears boss floors faster than any other two-class composition. In 3- or 4-player parties, Archer should burn cooldowns on the boss, not on regular waves.