Fire Mage
- HP: 65% (−35%).
- Damage: +10%.
- Skill: Fire Rain — aggressive AoE clearing.
- Feel: rooms burn fast; commit to clearing before repositioning.
- Best for: aggressive players who prefer to end fights early.
High-risk elemental AoE. Less HP than any other class, slightly more damage and a rain skill that can reshape a crowded room. Fire and Frost share the mechanic; the feel is different.
Fire and Frost have identical numbers. The difference is timing: Fire wants to land Rain on a tight cluster and finish the room; Frost wants to land Rain to scatter the cluster and recover. Pick whichever matches how you panic — aggressive or evasive.
v3.4 increased Rain cooldowns. Spamming the skill is no longer viable. Strong Mage play now treats Rain as a finisher or a panic-out tool, not as a clear-button. The right times to use it:
Mage dashes more than any other class. Every dash is a re-aim — staff projectiles fire fast enough that a dash + cast often resolves a fight that would have ended in a hit otherwise. Treat dash like a reload.
The crowd-control specialist. In multiplayer, Mage should not try to out-DPS Archer or out-tank Warrior — they should save Rain for the moment teammates are about to get overwhelmed. A correctly-timed Rain in co-op feels like the moment that saves a run.