Sword & Shield
- HP: 100% (full base).
- Damage: baseline.
- Attack speed: baseline.
- Skill: Shield — blocks incoming damage for a short window.
- Best for: first runs, multiplayer frontline, learning enemy patterns.
Frontline melee. The safest first class because mistakes recover instead of ending the run. Two subclasses — Sword & Shield and Longsword — split the role between safety and burst.
If you have died on floor 5 or earlier in your last three runs, take Sword & Shield. The Shield skill turns one panic moment into a survival. If you consistently reach floor 10+ and feel limited by damage, switch to Longsword — the longer reach changes how rooms play out and Double Damage closes boss fights quickly.
Warrior dashes for repositioning, not for escape. Use the dash to close on a sniper or step out of a tank's swing arc. Saving dash for "emergencies only" wastes it — Warrior's HP is what handles emergencies.
The natural party anchor. Take the wave first, draw aggro from squishier teammates, and call out boss telegraphs. Sword & Shield Warrior is the most forgiving role in any 3- or 4-player team.