Class · Warrior

Warrior

Frontline melee. The safest first class because mistakes recover instead of ending the run. Two subclasses — Sword & Shield and Longsword — split the role between safety and burst.

Warrior facing a green enemy
Identity

Hold the room. Let mistakes cost less.

Warrior is the only class that can stay in a fight when the plan falls apart. Both subclasses keep you in melee range, but each one solves the "I got hit" problem in a different way.

Subclass A

Sword & Shield

  • HP: 100% (full base).
  • Damage: baseline.
  • Attack speed: baseline.
  • Skill: Shield — blocks incoming damage for a short window.
  • Best for: first runs, multiplayer frontline, learning enemy patterns.
Subclass B

Longsword

  • HP: 80% (−20%).
  • Damage: stronger per swing.
  • Attack speed: slower than Sword & Shield.
  • Reach: notably longer.
  • Skill: Double Damage — burst window.
  • Best for: players who already understand spacing and want to push damage.
Subclass choice

Which one to pick.

If you have died on floor 5 or earlier in your last three runs, take Sword & Shield. The Shield skill turns one panic moment into a survival. If you consistently reach floor 10+ and feel limited by damage, switch to Longsword — the longer reach changes how rooms play out and Double Damage closes boss fights quickly.

Shop priority — Warrior

  1. Health Potion first, especially below floor 10. Warrior takes more hits than other classes by design.
  2. Weapon upgrades next — Warrior weapon paths give meaningful damage per tier.
  3. Attack Boost when rooms feel slow.
  4. Enchantment table only after survival is stable. Warrior gets less out of damage enchants than Archer or Mage.

Skill timing

  • Sword & Shield: open every boss fight with Shield ready — block their first telegraphed attack, then trade.
  • Longsword: save Double Damage for windows where the boss is animation-locked, not as a panic button.
  • General rule: if you used your skill and still got hit by what it was supposed to prevent, you used it too late.

Movement

Warrior dashes for repositioning, not for escape. Use the dash to close on a sniper or step out of a tank's swing arc. Saving dash for "emergencies only" wastes it — Warrior's HP is what handles emergencies.

Co-op role

The natural party anchor. Take the wave first, draw aggro from squishier teammates, and call out boss telegraphs. Sword & Shield Warrior is the most forgiving role in any 3- or 4-player team.

Common mistakes

  • Spamming attack while standing still. Warrior melee still benefits from forward and lateral movement.
  • Treating Longsword like Sword & Shield. The slower attack speed punishes mashing.
  • Ignoring chests because "I'm a Warrior, I don't need loot." Treasure weapon drops follow your path — they're meaningful.
  • Picking enchantments over health early. Below floor 10, one health upgrade does more for run depth than two enchantment levels.