Gold economy
Health, damage or enchantments? When to potion, when to push, and how to read whether your run is "ahead" or "behind" by the shop on floor 5.
Three short guides that cover the things that decide how deep a run goes: how to spend gold, how to prepare for boss floors, and when to use the enchantment table.
Health, damage or enchantments? When to potion, when to push, and how to read whether your run is "ahead" or "behind" by the shop on floor 5.
Every 5th room is a boss room. The runs that survive are the ones that walked in with the right gold, the right HP and the right skill state.
After v3.4 raised the cost to 200 gold per level, enchanting has a different shape. This guide covers when to enchant, when to skip, and how to plan a level-8 finish.
The class pages already cover class-specific shop priority and skill timing. Use them as a companion when reading the guides above.
The strategy guides assume you can name the enemy roles in a room. If you can't yet, the Bestiary covers each enemy individually.